Sunday, December 20, 2009

Hiatus

Lately I've been deciding what this game should end up being. On one hand I want to work on other projects but still make something great out of this, and on the other, I want to make an exploration platformer with improvised weapons that will occupy me forever. 
  
From what I can see, the shorter version will probably end up being the better choice, because I could pack in more features without having to worry about crazy amounts of bosses, missions, and crap like that. Those things would end up being replaced with arena shooter style levels, a small amount of character customization, and a few customizable weapons. 


Now if you have heard about the elevator level (my favorite idea), it was a simple level where you would ride in a freight elevator where zombies would get inside and attack you every few floors. Now even though this was going to be a main part of one of the story based style game, and probably would end up being cut. I love this idea far too much to cut it, so you will see that and a few other style levels in the form of unlockable mini games.


I also would prefer to restart the engine ( T_T ) so I can fit it more to the needs of what the game will end up being when it is finished. This does piss me off alot but it needs to be done. Expect some news in feburary when I get some shorter games done and am willing to go through some serious crap.


See you after the development hiatus.