Sunday, November 15, 2009

zombies are chips?

ZombieChips is the title of a project that I plan to work on and off on for a long while. It is the story of a group of 5 people who are all trying to survive an isolated zombie apocalypse. Basically one day (as in all zombie movies) zombies just show up and they have to get out of the city. Little did they know the city was entirely covered in a gigantic dome. So they take refuge on the top of the corporation inc. skyscraper. Once on top they overhear a radio message explaining that once all of the zombies are gone they plan to remove the dome to search for survivors. That's about it before going into to many major details. 


The game is basically an action platformer with switchable weapons.Each world will be pretty linear with only small paths that might lead you off track, but they almost always have rewards. You can choose from 1 of 4 characters at any time you are at safe rooms. The safe rooms provide transitions to new sections, missions, and ammo if your character has a gun. 
There will be epic boss fights and of course plenty of zombies to kill.


Right now, I am working on the platforming engine for each character and the graphics. I'll post a trailer when I get some levels built.



The 5 survivors (4 playable ones) are here.
Todd (17)- A high school drop out who is extremely into heavy metal music, he survived long enough to meet the others by using a cattle prod to zap his way to safety. His role in the game is the well rounded character, he jumps normally, has normal attack strength and everything. He is probably the character most people will play on their first playthough.

Vince (46)- The owner of corporation inc. He is found on the top of the skyscraper close to commiting suicide, he seems to hate the zombie apocalypse more than anybody and is the strong-defensive character.
He uses melee weapons and is uncapable of holding guns and stuff without breaking them. In fact the only gun he uses is a stapler.

Kathy (23)- An artist who lives on the city outskirts, she got her house crushed when the dome was placed and she ended up being in her yard when it happened. Fueled by rage at the government, she plans to get out of the dome so she can beat the snot out of them. She plays the role of the ranged speedy character and of course uses plenty of guns, basically only using melee weapons when she is out of ammo.

Smell (60's)- A hobo who was planning to turn his life around and like the others, it was interupted by zombies. He thinks aliens did everything and of course, is a little on the weird side. His stuff attacks are all weapon based, he uses guns and melee weapons. He won't be too good of a character right off the bat, but will later on be worth using.


Carl (35)- The only character that is unplayable in terms of the normal game. He was cowering in his helicopter when the group found him and he takes them to the top of the skyscraper. The only time you ever play him will be in short mini missions toward the end of the game involving the copter.

Well i guess that is about it for now, I'll release a demo which will be showcasing the shooting and platforming for each character soon. 

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